#ifndef B2D_FILESYSTEM_H
#define B2D_FILESYSTEM_H


#if B2D_PLATFORM == B2D_PLATFORM_WIN32
#include "Win32/Win32FileSystem.h"
#endif

NS_B2D_BEGIN

#if B2D_PLATFORM == B2D_PLATFORM_WIN32
typedef Win32FileSystem FileSystem;
#endif

NS_B2D_END

#endif